Poe: Shockwave Totems Hierophant Build Guide

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Shockwave Totem is an account as old as time. Once reigned the type of totems, being knocked down for the longest of your time but recently making its reappearance within the list of builds you can’t lose out on

 

 

Shockwave Totem is an account as old as time. Once reigned the type of totems, being knocked down for the longest of your time but recently making its reappearance within the list of builds you can’t lose out on. One of the strongest skills within the game at this time and because of that, it’s not going anywhere soon. They could be changing the skill or nerfing it 5 times over also it would be good enough to write helpful information about it.

Shockwave Totems, in my experience, date back to 2014, Torment League. Back then, the skill wasn’t considered overpowered however it was considered alright to league start with because it would do great without an excessive amount of gear invested. My league started back then for that first time and since have checked out that league start as one of my best most smooth early character progressions ever.

This guide is going to be focusing on taking your hand and guiding you through the steps of progression for any character that may do ludicrous things within the endgame whilst being a powerhouse in the early stages that will get you there smoothly. All of that while remaining, by the average totem build, obscenely tanky. I went off my strategy for finding the most tank possible but obviously, a Hierophant Totem boy isn't inherently tanky. Through stacking multiple layers of defenses along with the small perks to be totems, the build may take a bit of beating but in the end, it’s not supposed to be within the fray an excessive amount of as your totems ought to be clearing up the majority of the things before you decide to ever be a target.

Solo Self-Found Viability

While this informative guide will not target the options you can exploit on SSF it truly is doable for the reason of that environment. Acquiring the build's biggest power spike, Astral Projector will probably be hard. It is a Metamorph unique, so you’re going to have to enjoy Metamorph if you wish to hunt this in SSF. Other than that, the build abuses the Divergent alternate excellence of the gem, which is something that also isn’t simple to obtain but is much more convenient to search for if you’re a genuine SSF grinder.

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Quick Gear Breakdown for Day 3

To provide you with an idea of the currency sank into the build because not everybody can as be efficient at league start as veteran players, I’m giving you a concept of the cost per item.

Dagger – 55 Chaos Orb Chaos Orb

Helmet – 15 Chaos Orb Chaos Orb for that base, 5 Deafening Essence of Loathing, 100 or something like that Eldritch Ichors to obtain reservation – Total cost: +- 150 Chaos Orb Chaos Orb

Shield – 30 Chaos Orb Chaos Orb

Armour – 20 Chaos Orb Chaos Orb and 1 Deafening Essence of Loathing Deafening Essence of Loathing

Astral Projector – 72 Chaos Orb Chaos Orb on Day 1

Rare Ring – 5 Chaos Orb Chaos Orb

Gloves – 1 Chaos Orb Chaos Orb

Boots – Spammed some resistance essence got lucky.

Amulet – 60 Chaos Orb Chaos Orb – Anoint 60 Chaos Orb Chaos Orb

Belt – 9 Chaos Orb Chaos Orb

Cluster Jewels – 300 Chaos Orb Chaos Orb

Militant Faith – 150 Chaos Orb Chaos Orb

Rare Jewels – 10 Chaos Orb Chaos Orb each

Total Budget: 800 Chaos Orb Chaos Orb (Or +- 5 Divine Orb) on Leaguestart – A lot of these items become widely more available and is going to be A LOT cheaper if you achieve them afterward (or even the pieces you may want inside, that are BiS, won't be 10 Divine Orb Divine Orbs forcing you into replacements.

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